Android launcher icons have both a foreground and a background layer.
(image adapted from Android documentation)
The easiest way to create launcher icons for Android is to use the Asset Studio that is available right in Android Studio. You don’t even have to leave your Flutter project. (VS Code users, you might consider using Android Studio just for this step. It’s really very convenient and it doesn’t hurt to be familiar with another IDE.)
Right click on the
android folder in the project outline. Go to New > Image Asset. (Try right clicking the
android/app folder if you don’t see Image Asset as an option. Also see the comments below for more suggestions.) Now you can select an image to create your launcher icon from.
Note: I usually use a
1024x1024pixel image but you should certainly use nothing smaller that
512x512. If you are using Gimp or Inkscape, you should have two layers, one for the foreground and one for the background. The foreground image should have transparent areas for the background layer to show through.
(lion clipart from here)
This will replace the current launcher icons. You can find the generated icons in the
If you would prefer to create the launcher icons manually, see this answer for help.
Finally, make sure that the launcher icon name in the AndroidManifest is the same as what you called it above (
ic_launcher by default):
Run the app in the emulator to confirm that the launcher icon was created successfully.
I always used to individually resize my iOS icons by hand, but if you have a Mac, there is a free app in the Mac App Store called Icon Set Creator. You give it an image (of at least
1024x1024 pixels) and it will spit out all the sizes that you need (plus the
Contents.json file). Thanks to this answer for the suggestion.
iOS icons should not have any transparency. See more guidelines here.
After you have created the icon set, start Xcode (assuming you have a Mac) and use it to open the
ios folder in your Flutter project. Then go to Runner > Assets.xcassets and delete the AppIcon item.
After that right-click and choose Import…. Choose the icon set that you just created.
That’s it. Confirm that the icon was created by running the app in the simulator.
If you don’t have a Mac…
You can still create all of the images by hand. In your Flutter project go to
The image sizes that you need are the multiplied sizes in the filename. For example,
Icon-Appfirstname.lastname@example.org would be
3, that is,
87 pixels square. You either need to keep the same icon names or edit the JSON file.